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1. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
About the new Punisher, I can now fit a NOS in the highs without sacrificing my gun size. It's possible that a 200 plate/small rep fit is actually doable now!
- by Garr Earthbender - at 2014.03.13 12:20:00
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2. Hats - in Player Features and Ideas Discussion [original thread]
I wanna look like scumbag steve. Scumbag Steve
- by Garr Earthbender - at 2013.11.10 16:16:00
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3. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Remove all chat boxes and replace them with 'quote boxes in space," or your smartphone.
- by Garr Earthbender - at 2013.08.31 23:45:00
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4. Update the old style hangars - in Player Features and Ideas Discussion [original thread]
Badass. CCP, why you no keep awesome interiors???
- by Garr Earthbender - at 2013.06.18 22:22:00
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5. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Tristan needs more fittings, then it would be ok (although the useless bonus is kinda meh) Punisher is going to be **** no matter what you do with it unless its completely redesigned. Rifter pretty much the same. As ...
- by Garr Earthbender - at 2013.03.14 03:24:00
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6. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Durn. Came hoping basic math worked, left feeling like a 3rd grader. Thanks fer the heads up.
- by Garr Earthbender - at 2013.02.17 14:53:00
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7. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Goldensaver wrote: Garr Earthbender wrote: Seems this whole thread is TL:DR for me to find the answer to my question. So with my horrible math skills, I'm thinking that the 800 plate will get a total of a 45% reduction with the 20% reducti...
- by Garr Earthbender - at 2013.02.16 20:33:00
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8. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Seems this whole thread is TL:DR for me to find the answer to my question. So with my horrible math skills, I'm thinking that the 800 plate will get a total of a 45% reduction with the 20% reduction in mass and lvl 5 armor honeycombing skill rig...
- by Garr Earthbender - at 2013.02.16 17:39:00
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9. T3 logi and their crap range. - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: And you hit the nail on the head, IT'S NOT A LOGISTICS SHIP. Nor should it be. But if the T3 ships are supposed to be OK at everything it does, then the RR isn't good. Hell, it's barely viable. That's the whole argument...
- by Garr Earthbender - at 2013.02.03 16:22:00
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10. T3 logi and their crap range. - in Player Features and Ideas Discussion [original thread]
agreed. But the current range of the T3's logi ability is not 'a reasonable amount of competency'.
- by Garr Earthbender - at 2013.01.24 01:28:00
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11. T3 logi and their crap range. - in Player Features and Ideas Discussion [original thread]
Jumping through a gate and NOT being able to rep someone I think really gimps this subsystem.
- by Garr Earthbender - at 2013.01.23 23:25:00
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12. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Takeshi Yamato wrote: Prophecy: The lack of a turret/launcher damage bonus encourages spending as much powergrid as possible on defensive mods, then fitting the highs with whatever is left. It is simply not a sensible choice to spend 30% of y...
- by Garr Earthbender - at 2013.01.22 03:10:00
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13. Gnosis - in Player Features and Ideas Discussion [original thread]
With dat scan strength bonus, I wonder if this is geared towards exploration. equally tankable against all types of rats and whatnot.
- by Garr Earthbender - at 2013.01.20 16:41:00
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14. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Cearain wrote: Friendly rats attack my drones when I have them out. They attack them even though I have high standing with the faction and do not attack the rats first. Is this intended? I wanna know too. Cause this is friggin annoying.
- by Garr Earthbender - at 2012.12.27 23:44:00
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15. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
I'm for it. I don't want to fly T2 100+ mill logi every day, but I don't mind losing a ship that costs a total of 10 mill ( or much less for frigates) every day.
- by Garr Earthbender - at 2012.12.01 21:52:00
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16. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
How about that. Battleship sized guns blap slow moving battlecruiser sized NPCs. Go figgure.
- by Garr Earthbender - at 2012.11.27 00:58:00
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17. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Mortimer Civeri wrote: I am very interested in the concept of the Dragoon. It can go three ways: a long range beam and light missile platform, short range brawler with pulses and rockets, or neut platform with rockets. With drones providing a h...
- by Garr Earthbender - at 2012.11.23 19:05:00
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18. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
I have a feeling the nos/neut platform is not gonna happen. You cap yourself out WAY too quick. Even if you don't you only have 2 mids, so it's either prop or point + cap booster if you don't wanna suck yourself dry like a woman of the night turni...
- by Garr Earthbender - at 2012.11.23 17:24:00
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19. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Even as a hardcore amarr pilot, I can say that this ship is gonna have ISSUES. Sure it'll do a great job of neuting out prop mods and active defenses and shutting off lasers and hybrid guns. But you gotta get within 12 KM to do that. And it's nigh...
- by Garr Earthbender - at 2012.11.22 15:43:00
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20. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Sheynan wrote: I tried the Dragoon on Buckingham this weekend and actually got good results against a variety of targets. I was able to kill an active tank Hawk though it had a vamp fitted and even got good results against a Thorax (=still dyin...
- by Garr Earthbender - at 2012.11.19 02:38:00
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